Hybrid Art Project Creates Symbiosis Between Plants and Computers
  
  
   
  
 
Throughout much of history, art and science have co-existed in a symbiotic and synergistic relationship. Inquiry, experimentation, and observation lead to creative works in both the studio and the laboratory. A modern-day example of this melding of the two is Biomodd, a multifaceted socially engaged art installation which lives at the intersection of art, biology, and technology.
  
  
   
  
 
A nomadic open source project conceived by Belgian 
biologist-turned-artist and Senior TED Fellow, Angelo Vermeulen, Biomodd
 explores meaningful 
relationships between biology, computers and people. “On the most basic level,” explains Vermeulen, “Biomodd creates 
symbiotic relationships between plants and computers, and 
ignites conversations among the community around them.”
  
  
   
  
 
Algae, Computers, and Plant-Based Ecosystem
Bridging science and art, Vermeulen and fellow collaborators use algae 
to cool computer processors, allowing the machines to run faster, 
utilizing the heat generated by the computer’s electronics to create 
ideal growing conditions for a plant-based ecosystem.
This dynamic is the catalyst for co-creation efforts throughout the 
world between a core team composed of artists, biologists, computer 
scientists, game designers, gardeners, community organizers, and members
 of the local community in which the project is experienced.
 
  
  
   
  
 
Multi-Faceted Collaborative and Co-creative Effort
Collaboration and co-creation, integral to the Biomodd project,
 functions on two levels. Teams work together yet every individual 
within the group is empowered to add something substantial to the work. 
The project begins with a solely conceptual focus, then grows 
organically from there then gets recreated in different 
locations throughout the world, each time with different people.
  
  
   
  
 
Operating Beyond Boundaries of Contemporary Art
Biomodd’s primary inspiration and impetus, 
Case Modding–a
 practice where people modify their PCs into functional works of art–is,
 according to the artists, “an active and creative subculture which 
operates way beyond the boundaries of contemporary art.”
Biomodd explores this user-led modification concept from an artistic 
perspective, transforming electronic-based computer systems into 
plant-based ecosystems. Approaching the work as a form of “expanded 
sculpture,” they build structures which are both functioning computer 
and living sculptures, co-opting the computer’s functionality 
by recycling the heat it emits to create an ecosystem inside 
an electronic structure.
  
  
   
  
 Left. in Netherlands, TU Delft’s Faculty of Technology 
Policy and Management where Biomodd will be developed. Right: Botanical 
garden. Photo via Biomodd.
Gaming the Ecosystem
The gaming culture and digital games are integral to each Biomodd 
installation. Each exemplifies the social nature of gaming and game 
culture, functioning as a fully enabled gaming station for multi-player 
games.
From the Artist Statement:
“Biomodd was conceived to challenge presumed notions of opposition 
between nature and technology in different cultures throughout the 
world. In Biomodd, nature and technology are not juxtaposed but rather 
fused into imaginative hybrid installations. The core idea is the 
creation of experimental systems in which modified computer networks 
coexist with living ecosystems. The challenge is to bring biological 
life as physically close to the electronics as possible, and allow them 
to communicate with each other through meaningful symbiotic 
relationships.”
The Biomodd Conceptual Framework
Each project is predicated on a set of themes:
1. Symbiosis between biological and electronic systems.
2. E-waste and its creative reuse.
3. Case modding.
4. Digital games and gaming culture.
5. Juxtaposition of local and global.
6. Open sourcing.
The Biomodd Circuit
Biomodd debuted in Athens, Ohio in 2007, and various version of
 it have since traveled to the Philippines, Slovenia, New Zealand, 
Belgium, the Netherlands, New York, Germany, Kosovo, and now London. 
Biomodd [ATH
1] in Athens, Ohio was built between September 
2007 and January 2008, and was nominated for the Prix Ars Electronica 
Hybrid Art award in 2008. The more monumental second iteration, Biomodd 
[LBA2], was created in Los Baños, Philippines between February and 
October 2009 and was co-led by Angelo Vermeulen and Diego Maranan. In 
2010, after completion of Biomodd [LBA
2], Angelo was granted a TED Fellowship in part because of his work on the Biomodd series.
In 2011 during Biomodd [TUDelft
3] in the Netherlands 
augmented reality was implemented for the first time by Pieter Steyaert.
 Introductory Biomodd workshops have been conducted in Sint-Niklaas 
(Belgium), Maribor (Slovenia), and New Plymouth (New Zealand). 
Independent Biomodd projects have been built in the Philippines and 
Slovenia – led by Al Librero, Maruša Novak and others. Currently a new 
full-scale Biomodd version is under development at NYSCI in New York 
City, and in 2014 Biomodd will set foot in London.
All photos via Biomodd.